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Half Life 2 Tweaks


If Vertical Sync is enabled, your maximum FPS cannot exceed your monitor's refresh rate at your chosen resolution, and your FPS may in fact be reduced overall. permalinkembedsaveparentgive gold[–]pdrocker1WARNING: USER DEATH IMMINENT 0 points1 point2 points 1 year ago(3 children)good luck aiming with the revolver: The crosshair is ~6 pixels wide, and doesn't scale. Valve's Response Valve has officially acknowledged this issue on the Steam news page: We're also investigating a solution for the sound skipping problems a small number of users are running into. I run a GeForce4 MX420. weblink

Defragment your hard drive. For example, if you have 1 GB of RAM, add the launch option -heapsize 512000. I have one on my other PC. 0 BlackHawk Bible music connoisseur There's no place like Icrontian Aug 2003 edited Aug 2003 I used to play at 1600x1200 @ max It's the lower end NVIDA cards that could bear the brunt of this drawback. #13 Apos, Jul 20, 2003 green1152 Newbie Joined: Jul 1, 2003 Messages: 115 Likes Received: 0

Half Life 2 Tweaks

Bilinear, 4xAF & 16xAF respectively. That being said, I have noticed an intermittent frame rate reduction with this patch. If you are experiencing slowdowns in such cases I recommend Low shadow detail. I captured the following video that illustrates the stuttering problem as it appears on my system.

Patch Analysis After doing some extensive testing with the new patch, I have noticed a few things. Edited. http://www.anandtech.com/show/3759/mac-os-x-steam-performance-half-life-2-episode-2-still-slower-than-windows/2 nano....06-06-2010, 12:44 AMAA usually means Anti-Aliasing, whereas AF is used for Anisotropic Filtering. Enter "+showbudget_texture 1 +playdemo stutter".

So I am going to purchase PowerColor ATI 9800 with 256MB. Half Life 2 Show Fps permalinkembedsave[–]dscharrer 5 points6 points7 points 1 year ago(1 child)Uhm, the current (Steam) version of HL does have MSAA. (Enabled by default, can be disabled by adding -nomsaa to the launch options.) permalinkembedsavegive gold[–]teuastFor The settings here are Low, Medium, and High click the screenshot comparison above to see the difference. http://www.tweakguides.com/HL2_6.html They're forever working or they can resort to suicide.

Hardware DirectX Level: This section at the bottom of the Advanced Options box shows you the maximum level of hardware DirectX support your graphics card can provide in Half Life 2. permalinkembedsaveparentgive gold[–]pdrocker1WARNING: USER DEATH IMMINENT 0 points1 point2 points 1 year ago(1 child)I recently re-played HL at 900p. First, does it affect anyone else? I strongly recommend that you set any forced Anisotropic Filtering in your graphics card's control panel to 'Application Preference' first before using Half Life 2's in-game Filtering Mode setting.

Half Life 2 Show Fps

Just saying... http://fr33man.altervista.org/HL2guida/HL2_6.htm permalinkembedsaveparentgive gold[–]HalfLife1MasterRaceHalf-Life > Half-Life 2[S] 10 points11 points12 points 1 year ago(1 child)That is what MSAA does, not all types of AA do that. Half Life 2 Tweaks If you want a brighter, hazier and slightly more vivid look, you can choose Bloom lighting, however it may reduce performance slightly. Bloom Graphics I'm not sure if I would want to run AA anyway, considering that in one of my other games, the game looks worse and the frame rate plunges with AA.

UTC) Well, I spoke too soon. http://pfntech.com/half-life/half-life-2-fullbright-command.html OS X seems really broken in that respect. Forcing AF in the control panel may conflict with this texture filtering setting and cause problems. Theme designed by Audentio Design.

The following are links to major threads on this issue: Audio Stuttering (Steam Users Forum) (1,700+ posts, 200,000+ views) Audio Problem with HL2 (Halflife2.net) (760+ posts, 81,000+ views) Game Skipping (Half-Life Among the many things mentioned (and there's some good stuff), one of the Valve guys mentions the anti-aliasing problem which had so many people's panties in a twist, is now fixed. Also, the majority of hl2 players will be playing without AA Al, don't be a noob :P HL2 is single player, CRANK UP THE QUALITY. check over here Introduction For some time, all-in-one (AIO) water cooling kits have been in the market offering users fuss-free water cooling for their processors, and more recently, graphic cards as well....

jeanlain05-29-2010, 11:17 AMMy mistake. 16x AA is not even supported. A Short-Media community © 2003–2016. You can however reduce the level of hardware DirectX functionality requested by the game to gain performance or resolve graphical issues at the cost of image quality - see the Advanced

Bilinear: http://cl.ly/1IQ1 4xAF: http://cl.ly/1ISc 16xAF: http://cl.ly/1IAq I'll give it another shot on my MacBookPro5,5 and see if the problem exists there as well.

Use the information below to modify them to suit your tastes more closely: Model Detail: This setting controls the number of polygons used for objects in the game. All rights reserved.REDDIT and the ALIEN Logo are registered trademarks of reddit inc.πRendered by PID 30639 on app-398 at 2016-11-14 03:17:27.665908+00:00 running ade3d47 country code: US. Set the snd_mixahead option to various values (0.4, 0.5, 1, 0). permalinkembedsaveparentgive gold[–]HalfLife1MasterRaceHalf-Life > Half-Life 2[S] 1 point2 points3 points 1 year ago(0 children)I used GeForce Experience (Nvidia cards only).

The Steam User Forums has a thread on this problem with over 200,000 views. Use 'bloom' effect when available: This option is a bit confusing in that it seems to duplicate the existing Bloom setting above. A reader sent in a link to a Valve post on the Steam Users Forums that contains details of an upcoming stuttering fix being worked on by Valve. http://pfntech.com/half-life/half-life-2-won-39-t-launch.html Forcing AA in the control panel may conflict with the in-game settings and cause slowdowns or glitches.

To overcome this add mat_picmip -1 to your autoexec.cfg file to automatically force it to start at Very High each time - see the Advanced Tweaking section for more details of so uh what does that mean for me .... :flame: ;( #18 NeoNight, Jul 21, 2003 Axyon Newbie Joined: May 29, 2003 Messages: 7,769 Likes Received: 0 Originally posted by It occurs on all supported versions of ATI CATALYST and NVIDIA ForceWare drivers, including the CATALYST 4.12 and ForceWare 67.02 beta drivers that contain optimizations for Source engine games. Wait for Vertical Sync: Vertical Synchronization (Sync) is the synchronization of your monitor and graphics card's abilities to draw a certain number of frames per second (or FPS) on the screen.

To date there have been well over a thousand postings on the problem. Vampire: The Masquerade, which is based on Half-Life 2's Source engine is also reported to have the same stuttering issues. The performance impact is minimal to none, so it is generally recommended that you enable this option for the most realistic color reproduction. The stuttering occurs in the same spot every time but only once per the loading of that level.

Run Half-Life 2. It's basically identical to bilinear filtering (i.e. Use the information below to modify them to suit your tastes more closely: Model Detail: This setting controls the number of polygons and extra detailing used for objects in the game. All the highlights in the world of games, lovingly delivered 2-3 times/week.

This provides the best performance, particularly in areas with multiple lights and multiple objects, but can seem quite unrealistic.