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Glclearcolor Color Chart

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Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. What could be causing this?0Texture Won't Load in OpenGL1OpenGL - Texture disappears-2Porting SDL OpenGL Game to Android and IOS0Having trouble running OpenGL on MSVC0Can't draw lines in 2D space with GLFW You may still use them if you request a backwards-compatible context, however I'd recommend you stick to your core-context (which is not backwards compatible) and learn the more powerful modern OpenGL. There is an alternate approach to using a lock. this contact form

The consequence of this is that you cannot make OpenGL calls from other threads, because they do not have a current OpenGL context. Thank U very much. So when the methods on your Renderer implementation are called, you can always count on having a current context, without ever having to worry about it. Back to top #11 V-man Members -Reputation: 813 Like 0Likes Like Posted 31 January 2012 - 12:48 PM According to http://content.gpwiki.org/index.php/GLFW:Tutorials:Basics you need to call glfwOpenWindow(int width, int height, int Bonuses

Glclearcolor Color Chart

What is the most someone can lose the popular vote by but still win the electoral college? Build me a brick wall! If you are using RENDERMODE_WHEN_DIRTY, try RENDERMODE_WHEN_CONTINUOUSLY –samgak May 7 '15 at 7:49 Yes I am using RENDERMODE_CONTINUOUSLY. –Alexanus May 7 '15 at 7:54 add a comment| 1 Answer If it doesn't, it returns immediately if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); return; } //glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want OpenGL 3.3 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,

contact us Jump to content Google Sign in options Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy Values specified by glClearColor are clamped to the range [0,1]. robink 2014-06-23 19:54:57 UTC #8 Another question reffering to this topic: What is the best practice for changing the background color dynamically? Glclear Not Working Not the answer you're looking for?

share|improve this answer answered May 7 '15 at 16:26 Reto Koradi 36.3k62947 2 Amazing answer. How to add a phrase-less key to ssh agent? Back to top #14 V-man Members -Reputation: 813 Like 0Likes Like Posted 01 February 2012 - 08:22 AM Probably. However, in this case the screen is being cleared properly (according to glClearColor) but my line is not being drawn.Can somebody please, please help me?Here is the code: GLGraphics 320, 200

http://rapid-tools.net/online-color-picker/ opengl libgdx share|improve this question asked Oct 8 '14 at 9:32 hkguile 12825 add a comment| 1 Answer 1 active oldest votes up vote 5 down vote accepted glClearColor expects Glclearcolor Opengl Everything got transparent, including my model xD Back to top #17 swiftcoder Senior Moderators -Reputation: 17732 Like 0Likes Like Posted 01 February 2012 - 02:42 PM GLFW 2.7 doesn't have Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy o3o Back to top #3 Brother Bob Moderators -Reputation: 10051 Like 0Likes Like Posted 31 January 2012 - 09:36 AM The the alpha value is always coming out as fully

Glclearcolor Example

Try setting the backgroundColor property of the window in the [CCAppDelegate setupCocos2dWithOptions:] method. If the action you needed to take were more expensive, you could also set a boolean flag when the value changed, and then only do the corresponding work in onDrawFrame() if Glclearcolor Color Chart All the RGB values are stored correctly, but the alpha value is always 255.So every render i clear the screen and then i render a model. Glclearcolor Alpha Perhaps you did not have the glColorMask for alpha channel writes enabled?Well, it also has the "feature" that it doesn't clear the color buffer unless told to do so.

Change the order of the two statements: first set the color, then call clear... And probably it uses the HDC of the window to create a p-buffer or perhaps a RenderBuffer so that rendering would work. Error codes The following error codes can be retrieved by the glGetError function. The default value is zero. Glclearcolor Black

I have also tried the above two approaches in the init method of one of my scenes, but the background remains black. Multiple integral Isn't 5Ghz band affected with channel overlapping? On Tate's "Endomorphisms of Abelian Varieties over Finite Fields", sketch of proof of main result? Sep 17, 2012 at 7:46pm UTC Callum5042 (183) I believe when you use glClearColor(0.0,0.0,1.0,1.0); it using RGBA try putting alpha to 0.0 Topic archived.

I'll look into this. Kiu estas la origino de la ĉapelitaj literoj? I honestly had no idea there was an entire deprecated API, I just kinda assumed all of the tutorials and stuff would work. –JamEngulfer Jun 3 at 21:53 @JamEngulfer

When the GL view rotates, it shows the other views behind it.

Then, it is just a matter of selecting a RGBA8 format instead of RGBX8 (Direct3D nomenclature). Powered by vBulletin Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. Back to top #8 Brother Bob Moderators -Reputation: 10051 Like 0Likes Like Posted 31 January 2012 - 10:08 AM glClear has a feature that it does not actually clear the When you use GLSurfaceView, context handling is taken care for you, so it all just magically seems to work.

So if I first call glClearColor each frame before I call glClear it works. Forum New Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders Khronos Forums OpenGL: Getting Started Advanced Search Forum OpenGL Developers Forum OpenGL coding: beginners Associated Gets glGet with argument GL_COLOR_CLEAR_VALUE See Also glClear Copyright Copyright © 1991-2006 Silicon Graphics, Inc. Check the pixel format.

asked 2 years ago viewed 3699 times active 2 years ago Related 6Changing player color without multiple player bitmaps1Parenting Opengl with Groups in LibGDX3Fill texture with white color2LibGDX Swipe Detection Left Thanks... Where do you create the window and the rendering context? No new replies allowed.

What's New? Browse other questions tagged java android opengl-es opengl-es-2.0 or ask your own question. The workaround you already found might in fact be the most realistic solution in this case. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed

For details, see http://oss.sgi.com/projects/FreeB/. I'm just initializing glfw, that's all (see code below). slembcke 2014-06-23 16:07:32 UTC #4 The short version: The CCScene.color property is now it's clear color. Back to top #6 Brother Bob Moderators -Reputation: 10051 Like 0Likes Like Posted 31 January 2012 - 09:59 AM It is not related to OpenGL, but to the windowing API

Flat renting in Berlin for medium-term period Isn't the BBC being extremely irresponsible in describing how to authenticate an account-related email? There is an example for this in the GLSurfaceView documentation, so I won't spell out code for it here. For convenience, it's displayed below. How do I deal with my current employer not respecting my decision to leave?

Hi, My problem is when i am trying to change the background color in run time, i want to call the display function two times to made the color change.I am Syntax C++ Copy void WINAPI glClearColor(  GLclampf red,  GLclampf green,  GLclampf blue,  GLclampf alpha ); Parameters red The red value that glClear uses to clear the color buffers. I don't want to do research (First year tenure-track faculty) Guaranteed time for an airline to provide luggage Can Newton's laws of motion be proved (mathematically or analytically) or are they share|improve this answer answered Jun 3 at 21:47 tkausl 1,555719 Ah right, thanks for letting me know.

The default value is zero.